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Writer's pictureRetroRabbit

Platformer Tutorial

Hello everyone, in a effort to add to my site and show off, I'm going to be trying to add playable demos or showcases to my website.

Unfortunately, I haven't found a way to upload and play games through the browser just yet, so I'll just have to go through the tutorial and everything i learned.

I went through the tutorial found for Godot found on the FreeCodeCamp site here!


Luckily I was able to blast through the first parts of level creation, animation and code, the first thing I learned was that Godot has controller support straight away!


Another thing I learned about was the file save system and how that can be used to create and load saved games, so that was awesome. If i was to turn this into a full project I would include the option to save the game when the player presses a button instead of when they kill a frog. Also the game does have a issue where it needs to be reset through code instead of when the player dies. I would implement a change to the code to where the gold counts as a score that can be recorded while setting the player back to 10 health and 0 gold.


The last thing i learned about was tweens, I always thought of them as in-betweens in reference to animations. However here they function closer to doing animations with css or Javascript in web based coding. Where a tween is a single animation with the computer moving the character or object based on the parameters given.


In this case, we used two tweens to move the object up while making it disappear.

All in all, a informative tutorial and a good refresher with a couple of new things sprinkled in.


On another note:

The creation of assets is still the main thing holding back my design process, however I am looking for either asset packs or a artist to create the pixel characters. With that said I have started work on a platformer of my own. Hopefully more details to follow!

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